Alex, Kris, and special guest, Jonathan Holmes (Destructoid, Bit Transmission) sit down and discuss the game that is Sakura Wars: So Long, My Love. Originally released in Japan by Sega in 2005 and finally brought to the West by Nippon Ichi earlier this year Sakura Wars is a unique RPG experience that you won’t find anywhere else.
So sit down, snuggle up to a nice warm electric blanket that might catch fire while you sleep, and let the soothing voices of the Sega Addicts + Guest put you to sleep… and hopefully convince you to go out and purchase a copy of the wonderful game: Sakura Wars.
AVAILABLE NOW FOR PS2 AND WII! GET YOUR COPY TODAY!
SAKURA WARS: SO LONG, MY LOVE GETS A B+!
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Still my favourite thing in the game was every time there’d be some ‘Cheers!’ moment clinging glasses together, I’d forget what happens when you do it fully hot blooded and smash the glass against someone else’s. In fact that whole scalable response system is something that should be adopted by a lot of dialogue heavy games. The idea of not only what you’re saying changing events, even slightly, but how you say it.
Hey.
Hey.
Watch me be Jim Sterling.
“Sakura Wars? So long my boredom, more like!”