Review: Sonic Adventure (XBLA)

Sonic Adventure (XBLA) Review

 

It’s been awhile, Mr. Adventure, since the two of us have spent a great deal of time together. Sure, I’ve glanced at you from afar while browsing my collection of Dreamcast games but I’ve never really stopped to say ‘hello’. It’s not that things ended badly between us. In fact, I don’t think things could have been better. You, with your colorful and bright 128-bit visuals and ambitious gameplay, and me, a 13 year old teenager with nothing to do with my summer job money but buy Sega’s most recent console on day one. We were perfect for each other. A match made in heaven.

Then I moved on as other games were released for my beloved Dreamcast. A Shenmue here and a Jet Grind Radio there, I just didn’t have time to go back and play you. And then there was Sonic Adventure 2. I never told you this but all that game made me do was miss you. I missed your ambitious open world segments, Knuckles levels that were actually bearable, and a certain charm that no 3D Sonic game has since displayed.

With Sega now releasing Dreamcast games on XBLA and PSN it only makes since that you be the first one out the door. You were the killer app for many Dreamcast owners in the beginning. You brought Sonic into the third dimension and at a time when people were still playing 32 and 64-bit consoles you looked like the next big thing.

It was with apprehension that I started you up for the first time in almost ten years. Would you play like I remembered? Were the rumors of you sucking true?

If you can stomach what I’m about to tell you, please read on.

I’ll start with the good okay? You were an ambitious little game. With six playable characters, an open world to explore, minigames, and a Chao raising simulator there was always something to do. For a Dreamcast launch title you were an amazing package and kept me quite busy for the following months.

Unfortunately, in today’s gaming market the cracks are starting to show. You were just too ambitious, plain and simple. Trying to develop a game with six characters with completely different play styles is crazy enough but on top of that you have an open world, minigames, Chaos, cinematics, and music with lyrics about Sonic characters! There was too much on your plate, my friend.

For one, the camera is almost like a seventh playable character. Using the left and right triggers to constantly try and rotate the camera to a usable state was often more challenging than the levels themselves. It constantly gets stuck behind and underneath solid obstacles obscuring my view and sometimes there’s nothing you can do to fix it but try and continue. For some characters, it’s not always a problem but when playing as Knuckles (whose levels are already painful enough) and you’re trying to explore and find random jewels it can become pretty frustrating. I understand that you’re the first 3D Sonic game but that’s no excuse when many other 3D platformers had created a much more functional camera system years before you were developed.

Another problem with you is the random dips in quality between playable characters. I still believe that your 3D Sonic levels are some of the best ever created and not once did I become frustrated by cheap deaths or bad level design as I have in more recent games. Sonic Unleashed did a great job but it’s missing some of the slower platforming segments that you nailed so well in the transition from 2D to 3D. Tails works decently enough with gameplay similar to Sonic’s but with the ability to fly. No major qualms besides the usual camera and control problems.

Then there’s Knuckles whose levels involve exploring large open areas trying to find three pieces of the Master Emerald. It’s basically hide and seek except the camera system makes it incredibly frustrating and there’s also the problem of the complete lack of fun. Running around as Knuckles in the open worlds is ridiculously fun as I’d glide and climb everything in sight. Why couldn’t his levels have been as fun as that?

The other characters, Amy, Big, and Gamma, all seem like quick afterthoughts. None of their experiences seem as substantial and are over almost as quickly as they start. Amy’s levels are basically Sonic’s in slow motion, Big’s are Sega Bass Fishing when it was still in Beta form, and Gamma’s are Panzer Dragoon mixed with Sonic mixed with something shitty that makes it not as awesome as it sounds (how’s that for a description?). It doesn’t help that as I’d play through each character I got stuck watching many of the same unskippable cutscenes several times.

Speaking of the cutscenes, what were you thinking? Sonic and company’s lips don’t even match up to what they’re saying. They don’t even look like you tried to match them up. Plus what is up with that weird eyebrow thing Sonic does every once in awhile? Maybe I’m being too harsh on you. I could deal with bad lipsyncing if the cutscenes were actually engaging. A few major story moments here and there would have been bearable but when there’s a movie after every level you complete it gets old kind of fast. I just can’t believe you’re willing to waste my time like that. Was this your way of drawing out the game experience so I would play with you longer?

Now, Sir Sonic Adventure, I’m sure this letter has been a hard read for you. I want you to understand that even though you haven’t aged as well as many of your contemporaries there’s still a place for you in my video gaming heart. Even with all your flaws I still enjoyed my chance to see you again and re-experience many moments I had almost forgotten. You may be unpolished and broken in many areas but you also contain an overambitious spirit that I can get behind. I can confidently say you remain my favorite 3D Sonic game, although, you don’t have much competition.

Sincerely,

Alex J. Riggen

P.S. You get a C-.

P.P.S. It might be beneficial to clear this up. The XBLA version of Sonic Adventure uses the upgraded visuals from the DX version on PC/GC but does not contain the extra missions. For 400 MS Points you can unlock those extra DX missions.

P.P.P.S. Regarding my comment about this being my favorite 3D Sonic. Sonic Unleashed was a well polished game and the Sonic levels played great. For me the Werehog levels were extremely hard to play through and I couldn’t even finish the game the first time I played due to the length and blandness of those sections. Also, the latter Sonic levels started to become almost as frustrating, something I didn’t experience when replaying the original Sonic Adventure.

  • I guess the sonic adventure for xbla is only for nostalga.

  • Definitely agree with this letter, I mean review, 100%.

    Just finished Knux’s game and probably died the most times thanks to the camera and randomly not being able to climb on some walls. oh well.

    Still the best 3D Sonic game IMO.

  • grolt

    And to think Alex was one of SA’s supporters on the forums…

    Doesn’t look like the blue burst is getting many (any?) good notices. It almost has me afraid to play it now. Still, I hold the game near and dear to my heart, as it represented for me one of the most eye opening and exhilarating experiences I’ve ever had in games. I’ll never forget the splendor of that much discussed killer whale chase from the first level, or the loops in Windy Valley. I’ll always remember those online downloads you could get that would change the tree in the hub world into a Christmas tree on December 25th, or the AT&T time attack challenges. It really wasn’t just a game, it was a whole new world.

    I remember all the reservations everyone had about the camera back then, and honestly, I never had much of a problem with it. Yes, it was challenging and sometimes cumbersome, but it hardly breaks the game. I loved it in spite of the camera ten years ago, and I’m sure I’d feel close to the same today.

    Come to think of it, I don’t think I ever finished the game. I certainly played it to death, but after sort of losing interest in the sky deck levels, I just took to time attack on all my favorite courses. The NiGHTS way.

    Thanks for sharing the review, it was a good read, and a valid one. A “C-” for one of the decade’s most important games though? Tough crowd!

  • The thing I noticed is that as the game went on I was having less and less fun and getting more frustrated. The first few Sonic levels are still fun to play through but the rest of the game hasn’t aged well. I tried to look at the game in the view of “if it was released today” and it just doesn’t hold up very well.

    I would recommend it to fans who haven’t played it since the Dreamcast days but I would be surprised if many newcomers would be able to put up with it’s problems.

  • @Alex Riggen – Fair enough. If they had focused on three characters instead of six would it have felt less irritating revisiting similar parts of the story?

    Is this DLC with the DX extra missions trying to tempt completionists?

  • @Sanaj – Really all that needed to happen was make the cutscenes skippable. There was a lot of time wasted just waiting for the game to be playable again.

  • @Alex Riggen – Yeah, cutscenes should always be skippable. I would definitely appreciate that when playing through Amy or Big’s story. Also, that would make SA replays a lot more bearable.

  • grolt

    FROGGY!

  • So GameStop sells SA:DX for $11.99 used, and I just basically paid $15 for it.

    BUT THIS HAS LEADERBOARDS!

  • Atarifever

    I just finished the Sonic story. I disagree with the review. The game is better today than it ever was, bcause it is just as good, but is now only $10 with achievements and leaderboards.

    Also, don’t you skip the cutscenes with the start button?

  • @Atarifever You can skip with the ‘start’ button.

    I wish they would give an updated HD vision rather than a simple port.

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